Drag to orbit, scroll to zoom, right drag to pan.
Pivot turns the next click into a new centre of rotation, then switches itself off so the drag after it rotates.
The axis widget bottom left snaps to front, side and top.
The outliner lists each file and the objects inside it. The dot hides one, clicking the name selects it, double clicking isolates it.
Double click in the viewport selects whatever is under the cursor, which beats hunting through a list.
Settings follow the selection, so texture slots belong to the part you picked.
The material icon cycles textures, vertex colour and the clay presets. Clay reads form better than a half broken material.
Wireframe shows quads or triangles, with colour and opacity beside it. Quads are recovered by dropping the diagonals added at triangulation, so a strongly curved mesh keeps a few.
Place light drags across the surface to aim the key at it.
Select a part, then load a map into any slot. Base, roughness and metalness show a value control until a map replaces it. AO and normal show a filled pill: drag inside it to set the amount.
Faster: drop a whole folder of images on the page. Names route themselves, and a 1001 style number finds its tile.
Save GLB writes one file with everything packed in.
Open the notes panel, press Add note, then click the model. Hover a row to edit or delete, drag the handle to reorder.
With Add on you can drag a pin to move it off anything it covers.
Save file writes a notes file to send on. Drop it back any time, or add it to a link with ¬es=.
Most systems expose the puck as a gamepad, which needs no permission: move it once and it works. Connect HID is the fallback.
3DxWare must be quit, and it needs Chrome or Edge over https.
Tilt to go over the top, twist to swing around the sides, tilt left and right to cant the horizon. Flip any axis in Settings.
Drop .obj, .glb or .fbx to load a model, .hdr to light it, images to assign as textures, and .json for notes. Nothing is uploaded anywhere.
FBX textures only arrive when embedded. If yours are separate, load them in the Textures panel.
Drag OBJ, GLB or FBX files anywhere on this page, or pick them below. Drop an HDR to light the scene with it, or a .vitrine file to open a saved session. Nothing is uploaded. Files are read in your browser and stay on your machine.